I’ve been tracking down an error in SyncTrayzor for Windows, and it appears releated to NoMachine. The program work completely fine until someone tries to access it while logged in remotely via NoMachine. NoMachine can still be running in the background and it will work fine, it’s just during an active remote session.
Here is the associated issue with the other program: https://github.com/canton7/SyncTrayzor/issues/355
It seems that is programs do certain D3D9 actions, it will corrupt the stack for other applications which will then fail in that module, which is what is happening here.
It worked correctly in the past, so something changed with one of the more recent versions of NoMachine.
All devices are Windows 10 64-bit with NoMachine 5.2.21.