Forum / NoMachine for Windows / Slight resolution delay
- This topic has 4 replies, 3 voices, and was last updated 4 years, 7 months ago by west going zak.
September 11, 2018 at 08:11 #19548
For general use I’m very impressed with NoMachine. However, when I want to quickly pass through my RSS feeds there is a blur/delay when I scroll to the next feed. The text does appear quickly but it is blurry for a while, and then a bit later it becomes properly resolved. This delay slows down my acquisition of the news. The whole point of using RSS is speed.
Can anyone pls suggest a setting or fix that might prevent text from initially looking blurry before properly resolving?
Btw, I have a very fast internet connection (upload/download).
– Free version
– WinXP and Win10September 11, 2018 at 11:00 #19557graywolfParticipant
In the “Display settings” pane, try checking the box labeled “Disable network-adaptative display quality” and “Disable multi-pass display encoding”. Place the “Quality” slider to the max.September 12, 2018 at 07:33 #19564
Thank you so much that’s awesome. I found the guilty culprit was mostly the multi-pass toggle, probably because my WinXP computer (what I’m using as the dummy) has a really weak CPU. It’s working very well now. I appreciate your taking the time to help.
May I close with just one suggestion..? Using the Android app (on my 10″ Tablet, 2gb ram) I am not getting as much real estate as I do with the VNC app. VNC auto-hides the Android taskbar (at bottom) but can’t do sound, which I need. Would it be possible in future to develop a NoMachine Android app that utilizes all available screen space? Currently, the Android taskbar (at bottom) doesn’t auto-hide with NoMachine, and this reduces the total image considerably. Other than that, I am impressed with NoMachine’s two-way audio capabilities. Really cool to do “Hey Cortana” thru an Android Tab or a Win XP computer!
Thanks! 😁🌌🌟September 18, 2018 at 09:13 #19649TorParticipant
Would it be possible in future to develop a NoMachine Android app that utilizes all available screen space?
Current version already implements immersive mode (the way to use the full screen area), but we had to disable it because it was causing issues with positioning the extended keyboard. Unluckily Android doesn’t offer a programming interface to know the geometry of the virtual keyboard, so we had to find solutions based on application layouts which clash with immersive mode. We’ll release a version addressing the issue very soon, so immersive mode will be available again.October 9, 2018 at 16:36 #19904
Thank you I’ll look forward to it.
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