World of Tanks mouse capture

Forum / NoMachine for Windows / World of Tanks mouse capture

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  • #6087
    war4peace
    Participant

    Hi all,

    While NoMachine works very well with most games, there’s one which refuses to behave, that is World of Tanks. I think the way mouse pointer is mapped in-game conflicts with what NoMachine passes through, long story short: there’s no mouse-based movement being sent to the game while in a battle. The mouse pointer works while in the game’s garage, but not in battle.

    Is there some way to make the mouse pointer work while in battle?

    Note: it never worked with any NoMachine free version, I have the latest versions of server and client installed, remote and local OSs are both Windows 7 Professional with all updates, I am connecting to a physical display.

    #6125
    graywolf
    Participant

    Hello,

    I tried myself and I got the same behaviour. Now I’m searching for a way to fix it.

    #6126
    war4peace
    Participant

    Thank you, I really appreciate it!

    #6224
    graywolf
    Participant

    I tried a few things. I didn’t find a stable solution yet but I tried to forward a USB mouse to the remote computer and it worked quite well.

    While connected to the remote computer, open the NoMachine menu (Ctrl+Alt+0) chose Devices thenĀ  Connect a USB device, find your local USB mouse and click Connect. Now the mouse input work in WoT as you expect.

    The mouse won’t work in the local computer while connected to the remote. So if it is your only pointing device DO NOT check the option Grab the keyboard input, otherwise you have no way to close the NoMachine window.

    When you want to quit and recover your mouse for local input, just kill the NoMachine client using the hot key Alt+F4.

     

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